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Learning Objectives

(not to be confused with learning outcomes)

Consider your own rationale for teaching this class. What is important to you about the material? About the way you plan to teach the material? About how the participants interact with the content?

Learning objectives represent what you want participants to learn, or even more boldly, what you want them to remember next year, at a very high and abstract level. They are not necessarily directly measurable and may have a very broad impact on your participants. An example of a learning objective would be: "Become familiar with user-centric design". As you would probably agree, this is an important skill to have, but not necessarily directly visible nor measurable. Participants will nevertheless learn to appreciate and use this skill throughout the program and in their future professional life. A more concrete form of learning objectives are the deduced learning outcomes, discussed here.

We understand that every class is different and participants as well as instructors have different priorities when it comes to their learning objectives. With our module catalogue, you will be able to put together a blend of content which will cover those learning objectives you find most important. You will be able to emphasize some of them and dial back on others by selecting or unselecting specific modules.

The CHIC Learning Objectives

  1. Learn to value interdisciplinary work
    • Hibachi: The example of an interdisciplinary project
    • "No, but" vs. "Yes, and" mindset
    • Interdisciplinary Project Management Questionnaire
    • Lego Challenge
    • RIPLS Questionnaire
    • Lift off - Keynote
    • Low-tech Social Network
    • Hardware Prototyping Keynote
    • Workshop on Team Work
  2. Apply a human-centered approach in a design process
    • User Scenario Prototyping
    • Job-to-be-done
    • Ideation and Design Thinking
    • MILESTONE: Problem Exploration
    • Interviews with Chinese customer base, competitor research
    • MILESTONE: Opportunity Research
    • Design Ethnography
    • User Testing
    • CHIC in a nutshell
    • The wallet
    • MILESTONE: Solution Exploration
    • Post-MS2 discussion with supervisors
    • MILESTONE: Prototyping Stage 1
    • MILESTONE: Prototyping Stage 2
    • MILESTONE: Prototyping Stage 3
  3. Learn to fail fast
    • Idea selection and story telling
    • CHIC in a nutshell
    • Marshmallow Challenge
    • Pitch at MakerBay
    • Pitch at Dim Sum Labs
    • User Scenario Prototyping
    • Prototyping at x-factory
    • Hardware Prototyping Keynote
  4. Become familiar with the design thinking process
    • Circles
    • Ideation Card Game
    • Crazy 8
    • Graphic Jam
    • The wallet
    • Ideation and Design Thinking
    • MILESTONE: Problem Exploration
    • Ideation Workshop
    • CHIC in a nutshell
    • "No, but" vs. "Yes, and" mindset
  5. Become familiar with lean management
    • Trello Onboarding
    • Community Onboarding
    • Prototyping strategy in Shenzhen
    • Marshmallow Challenge
  6. Manage meetings effectively
    • Workshop on Team Work
    • Team Contract
    • Trello Onboarding
    • Requirements, Roles & Responsibilities
    • Community Onboarding
  7. Learn to understand the other person's point of view of a project
    • Mix & Mash
    • Design workshop at Artop Group
    • Pitch at HKUST
    • Pitch & tour at HAX
    • Pitch at brinc.io
  8. Demonstrate autonomy, confidence, critical thinking skills, tolerance for ambiguity and flexibility.
    • Reflexivity Essay #1
    • Reflexivity Essay #2
    • Critical Incident
    • Design Ethnography
    • How Might We
    • Ideation Workshop
  9. Effectively transmit knowledge and experiences to peers and respective institutions
    • One blog post per day in China
    • MILESTONE: Project Finalisation
    • Community resource creation
    • Reflexivity Essay #3
    • MILESTONE: Take-off (5-minutes pitch)
  10. Pitch and defend a project idea in front of different audiences.
    • MILESTONE: Take-off (5-minutes pitch)
    • Pitching Workshop - The Basics
    • Early Pitching at local accelerator
    • Pitch & tour at HAX
    • Sino-Swiss student meetup
    • InvestHK presentation
    • Pitch at MakerBay
    • Pitch at Dim Sum Labs
    • Pitch at HKUST
    • Pitch at brinc.io
    • Demo Days at Masschallenge
    • Pitching Workshop - Know your Audience
    • Confrontation with Chinese Hardware Entrepreneur
    • MILESTONE: Project Finalisation
    • Key Questions to be Answered during Pitches
  11. Create a functional hardware prototype
    • Electronics workshop 1: Draw PCB Schematics
    • Electronics workshop 3: PCB assembly
    • Prototyping at x-factory
    • PCB assembly at Seeedstudio
    • Requirements and specifications
    • Engineering Components Selection
    • Electronics workshop 2: The Art of PCB Layout
    • Electronics workshop 0: Learn PCB design in KiCAD
    • Internet of Things
    • MILESTONE: Solution Exploration
    • Post-MS2 discussion with supervisors
    • Hardware Prototyping Keynote
    • MILESTONE: Prototyping Stage 1
    • MILESTONE: Prototyping Stage 2
    • MILESTONE: Prototyping Stage 3
    • Design for Manufacturing Keynote
    • Tour at the Shenzhen Electronics Market (Huaqiangbei)
    • Visit at CCIS (Shenzhen Zhongjian Nanfang Testing)
    • Sourcing from Shenzhen
  12. Discover emerging markets and overseas manufacturing capabilities
    • MILESTONE: Hong Kong & Shenzhen
    • China 101 - Chinese economy, politics, technology
    • Border Ecologies
    • Tour at the Shenzhen Electronics Market (Huaqiangbei)
    • Visit of Huawei
    • Visit of PCB factory
    • HKSTP presentation
    • Visit of Modern Terminals and Panalpina
    • Visit at CCIS (Shenzhen Zhongjian Nanfang Testing)
    • Sourcing from Shenzhen
    • Daily design reviews
    • Scavenger hunt in Hong Kong
    • Interviews with Chinese customer base, competitor research
  13. Approach product development from a responsible and ethical way
    • Data Ethics
  14. Deal with cultural differences, manage ambiguity.
    • Critical Incident
    • Daily design reviews
    • Design workshop at Artop Group
    • Scavenger hunt in Hong Kong
    • China 102 - Global Mindset
    • Border Ecologies
    • Interviews with Chinese customer base, competitor research
    • Sino-Swiss student meetup
    • Confrontation with Chinese Hardware Entrepreneur
  15. Understand the heterogenity of markets
    • MILESTONE: Hong Kong & Shenzhen
    • MILESTONE: Prototyping Stage 1
    • MILESTONE: Prototyping Stage 2
    • MILESTONE: Prototyping Stage 3
  16. Construct a clear and shared definition of a minimum viable product within the team
    • MVP and risk assessment
    • Key Questions to be Answered during Pitches
    • Confrontation with Chinese Hardware Entrepreneur
    • Ideation Workshop
    • From Ideation to Solution
    • How Might We
    • Crazy 8
    • Mix & Mash
    • Idea selection and story telling
    • Graphic Jam
    • Pitch & tour at HAX
    • Pitch at brinc.io
    • Requirements and specifications
    • MILESTONE: Solution Exploration
    • MILESTONE: Take-off (5-minutes pitch)
    • Pitching Workshop - The Basics
    • Pitching Workshop - Know your Audience
  17. Learn to formulate hypothesis-test cycles
    • Nabaztag Challenge
    • Hibachi: The example of an interdisciplinary project
    • Job-to-be-done
    • User Testing
    • MVP and risk assessment
    • MILESTONE: Problem Exploration
  18. Develop a sense of what launching a venture implies
    • Lift off - Keynote
    • Kick-off Weekend - Introduction
    • Pitching Workshop - The Basics
    • Prototyping at x-factory
    • Post-MS2 discussion with supervisors
    • Pitching Workshop - Know your Audience
    • Design for Manufacturing Keynote
  19. Build cohesion within and accross teams
    • ZOOM: Icebreaker Activity
    • Marshmallow Challenge
    • Low-tech Social Network
    • Mentoring Workshop: How to give Feedback
    • Team Bonding
    • Alumni Activity
    • Workshop on Team Work
    • "No, but" vs. "Yes, and" mindset
    • Team Contract
  20. Learn to define clear interfaces between the groups and each individual on each part to realize
    • Prototyping strategy in Shenzhen
    • Requirements, Roles & Responsibilities
    • Engineering Components Selection
    • Requirements and specifications


Beta test phase ongoing. Content will change regularly!

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